![]() Turn back around, move to the pool, and click on the button once again to see a video message from Atrus in which he explains that someone has destroyed his books - and, even worse, he suspects the culprit is one of his sons. Input "08" into this device beside the stairs in the fore-chamber to view Atrus' message to Catherine. Click the green button above and to the left of the paper, then use the up and down arrows to input "08." Turn around (click left or right twice in a row) and click twice on the piece of paper tacked to the wall beside the stairs (don't click on the stairs or you'll start moving out of the chamber). Move forward until you reach a pool of water, then click on the button in front to drain it. ![]() Head back to your starting point, and when you reach the end of the dock and can't move forward any more, turn right and enter the doorway you see. Find all of them and flip the switches (the one in the clock tower can't be switched, however). There are eight of these marker switches on the island where you begin the game. Generator building (brick building on the right as you approach the clock tower): From the pool switch go forward (toward clock tower) three times and turn rightĬabin: With the generator on your right, place the cursor to the left side of screen (the cursor doesn't change) to go down a path veering to the left go forward once more to reach the switch Pool: From the planetarium (see above) go forward twice, turn left, go forward twice Spaceship: From the planetarium switch go forward (the same direction you were traveling to get to the planetarium) three times then click on the spaceship to begin heading down runway to the ship Planetarium (stone building beside the library): From the dock switch go forward six times then click on the switch to get close enough to flip it Gears: From the dock switch go forward twice, right once, and forward three times If you're having trouble finding the switches, here's a brief description of each location that should help you get on track.ĭock: Forward once from the starting point There are eight switches altogether, but the one in front of the clock tower can't be flipped. Take time to explore the whole island because shortly we'll be referring to various locations you'll come across in search of the switches. Move forward six times from your starting point, and you'll discover a note from Atrus (the mysterious narrator you heard at the start of the game) to his wife Catherine telling her he has left a message for her in the fore-chamber by the dock to read it, you have to input the number of marker switches on the island into an "imager." Go ahead and roam the island in search of the marker switches, flipping them once whenever you find them. Your only real option is to begin exploring, so let's get cracking. You find yourself on a mysterious island as the game opens, with no clue as to what you should do or why you should do it. Keep in mind that you don't have to follow this layout: You could just as easily gain access to one age and immediately travel there instead of making all the ages accessible before leaving Myst Island.Ī story of treachery, mystery, greed, revenge awaits you on the island of Myst, so let's begin the journey. The first section will show you how to gain access to the four ages where the pages are hidden, and then a section is devoted entirely to each age, and, finally, one to the endgame. That's because we think it's a lot more gratifying to know why you're doing the things you do, even if you've completely given up and just want to get past a sticking point. But instead of merely giving you the answers, we'll also point out where the clues for each solution can be found (except where trial and error is involved). In this walk-through, we'll show you the solution to every puzzle facing you on Myst Island (where the two brothers are imprisoned), as well as answers to the puzzles found in each of the four ages you must visit to retrieve those missing pages. It's not because they aren't good at adventure games it's because Myst is simply a very challenging game. To find the pages requires solving puzzles that will tax not only your brain, but also your eyes and ears - and for every person who's finished Myst without getting stuck, there are ten others who've pounded their desks in frustration because they can't seem to get past a certain point. Soon after you begin playing, you discover that you have the power to free the two sons by retrieving the pages that are missing from the books that imprison them, and as you return each missing page more and more of their stories are revealed. ![]() ![]() The story of Myst revolves around a man who has discovered how to travel to wonderful and mysterious ages by creating magical books, and the mystery of why he has imprisoned his two sons in similar books.
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